Arb Program Shader Epsxe
I'm curious if anyone has ever run into this issue before and knows off-hand how one can fix it. (I did some preliminary Googlin' but didn't have much luck). EPSXe only ever recognizes one of my 360 controllers within a game. That is, Player 1 can control fine, Player 2's input is not recognized at all.
What Is the Best ePSXe Full-Screen Filter Setting? You can download and apply a Shader plugin for the ePSXe. ARB program' for Pete's OGL2. Console Emulators: Our Newest Benchmark. Nkjv bible software for pc. We chose to use an OpenGL ARB pixel shader. You don't need an external program to display real fps using ePSXe.
Strangely enough, if I go into the controller config and actually configure the second 360 controller it picks up all the button presses just fine (and they're labeled as expected). It's just when you actually go into a game it refuses to acknowledge the second controller. Emulator with interlaced SDTV is pretty much the best of both worlds. PSone 3D games look really good, they've certainly aged better than N64 games as you get the clean look but also the far more detailed textures. EPSXe is a great emulator even though there's still quite a bit more left to do. The only problem is that you have to fiddle with three different aspect ratio settings, and sometimes when that's not enough the resolution as well.
Heck I still haven't got Street Fighter Alpha 3 correct after all this tinkering. Emulator with interlaced SDTV is pretty much the best of both worlds. PSone 3D games look really good, they've certainly aged better than N64 games as you get the clean look but also the far more detailed textures. EPSXe is a great emulator even though there's still quite a bit more left to do. The only problem is that you have to fiddle with three different aspect ratio settings, and sometimes when that's not enough the resolution as well.
Epsxe Shader Missing Custom File
Heck I still haven't got Street Fighter Alpha 3 correct after all this tinkering. I encountered a bug on Windows 7 64-bit. Every-time I opened epsxe I would have to go through the configuration wizard or it would crash when I started a game.
The bug stopped after I added the epsxe executable to the Data Execution Prevention list (Control Panel System and Security System to the left Advanced System Settings Advanced tab under Performance click on Settings Data Execution Prevention tab). Also I started using a different SPU plugin earlier this year called. It seems to be a lot better then the P.E.Op.S. Audio plugin. Some games would crash in-game when using the P.E.Op.S. Plugin but when using Eternal SPU they worked without a problem. I haven't tinkered with epsxe in years, but I've wanted to replay some old games recently.
So I dug out my folders & files from around 2005 or so off an old hd. Guessing some things are now out of date.
But I liked that I could just copy everything over, and it worked right where it seeming left off. Even the old save states are still there. But I was wondering if some things have been fixed/improved over the years with new versions. Do disc drives work any better now days, or do you still get the best performance from ISOs?
That was always a major hassle. Do you still get slightly smudged text when you ramp the fliters up? Not too big a deal, but it always bugged me a little that over 2-3 plugins and countless settings I could never get 'proper' text.
Links and Guide to Custom Shader for Pete's OpenGL2 PLugin First of all, what are Shaders? Well for a simplified term, its a graphics hardware feature that enables more complex special effects to be implemented into games by developers, a succesor to the old Hardware Transform and Lighting that were present during the days of Direct X 7 GeForce 2 series and Radeon 7xxx series.
But this is OpenGL you say, well lets just say that OpenGL also use the similar feature with some minor differences. For a more technical terms regarding shaders, you may wanna look at or In this case for Pete's OpenGL2 graphics plugin, the shaders acts as a 'post filter' effect wherein it mostly modifies the stuff you see on screen after its already rendered by the PlayStation itself (such as sprites and polygons). That means you can't modify individual effects since you would have to modify the game itself.
Note before using the shaders: These custom shaders, depending on its function, requires a DirectX 9 Fragment(Pixel) and Vertex Shader 2.0 capable card mostly found on newer graphics cards. Make sure they have the recent drivers for them to support newer shader features/extensions needed for ARB/GLSLANG.(Click ATi or NVIDIA for driver updates for Windows XP) For Radeon 9500 cards and above For GeForce FX 5200 and above other card manufacturers might also be supported provided that they can do DirectX 9 Shader Model 2.0, but this is not guaranteed.Also, Pete noted that its better if your card has at least 8 rendering pipelines to get a good speed in higher settings, although it will still work with cards with lesser pipelines. Cards such as the GeForce FX 5200 and 5600 may suffer in terms of performance when shaders are used. At least a GeForce FX 5900 series/ GeForce 6/7 series or Radeon 9600XT and above/Radeon X and X1K series is recommended to play most options enabled as well as shader level/internal X and Y resolution set at very high.
If your not sure if your card support shaders, you may wanna check regarding checking OpenGL shader capabilities of your card (afaik, if you were able to test OpenGL 1.4/1.5/2.0 tests then your fine). Note:GeForce FX cards might be inferior to their Radeon Counterparts in terms of performance though, as they are weak in high level shaders. Also integrated DX9 cards such as the Radeon X300 and GeForce 6100 and above may also support the shaders but it may give poor performance. LINKS Most of the custom shader links are available at along with Guest's Shader Collection: Contains many custom shader files including both Cartoon Shader and StoryBook Shaders, included is a readme on what the shaders or what effect they produce.
Guest's Shader Pack 2.2+ can be downloaded in his site: This one is originally done by ShadX and was modded by SimonT for better speed.The shader intensifies colors/makes them more vibrant than normal as well as gives an anti-aliased look. This custom shader is better suited for cards which support 4096x4096 rendering resolutions (Very high X/Y internal resolution) such as GeForce FX cards and above and Radeon X1300 and above. (although higher end cards is recommended for more consistent speed): as stated, produces a nice bump effect/glass look on PlayStation games.
Note that in some situations it will look weird and some it will look awesome depending on the game. Steps in using the custom shaders: 1.After downloading the shaders, unpack or unzip them if they are compressed, and place them on the Shaders folder in ePSXe (or any other folder) 2.
Epsxe Natural Vision Shader
Start Pete's OpenGL2 configuration, check the Shader effect option and select click the button provided in the pic. Point to the location on where you placed the shaders(the unziped/unpacked ones).Note that some shader such as the stroybook shader needs an additional file that must be placed along with the main shader files. After selecting the location, select if the shader is in GLSlang format(gpuPeteOGL2.vp and gpuPeteOGL2.fp) or in ARB format(gpuPeteOGL2.slv and gpuPeteOGL2.slf) 4. Select the shader intensity level, the intensity level will depend on the shader, example having a Level 4 (Max) level for cartoon shader will give a thicker black boders on polygons while lesser levels is thinner.
After setting up the other options such as resolution and filters, click OK and your good to go. If you folks have any other additional info, corrections and shader links please Inform me through PM's or posts. SAMPLES These screenshots are taken on my PC Specs: AMD AthlonXP 2500+ @ 1.95Ghz 1024MB DDR400 Ram nVidia GeForce 6600GT 128MB GDDR3 Omega Boost ShadX's Natural Vision Shader (modded by SimoneT) Final Fantasy VII Guest's Cartoon Shader Dragon Ball GT: Final Bout Guest's StoryBook Shader (Colored) A of FF7 using Storybook shader Final Fantasy IX SimoneT's Bump Map shader. Its in step 2 of the guide, you need to point out where you extracted the shader files(the red circled in the image) and what type of file they are. (btw, did you try extracting the contents of the file?) hmm, i think the guide needs some more stuff, will make some revisions soon. Also, your video card can do shader 2.0, but in terms of speed, ill say its inferior to its radeon 9xxx counterpart @hushypushy: thanks hehe, ive forgoten about it also.
Computer Graphics Program Shader
@SimoneT: the last one (NV shader)seemed to worked on my 6600GT now, as well for some FX5700 and regular 6600 cards in GLSLANG mode, the previous one worked fine on a radeon 9600 and X700SE though.